	<weapon type="SNIPERRIFLE">
		<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="1500.0" clipsize="15" ammomax="200" timebetweenshots="400">
			<damage base="60" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="180.0"/>
			<reload time="2066" fasttime="2066" crouchtime="2066"/>

			<aiming accuracy="0.5">
				<offset x="0.14" y="1.0" z="0.55"/>
				<crouchedoffset x="0.08" y="1.0" z="0.12"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="20"/>

			<controller>
				<rumble duration="120" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
				<flag>KEEP_CAMERA_BEHIND</flag>
				<flag>TREAT_AS_2HANDED_IN_COVER</flag>
			</flags>
		</data>

		<assets model="w_psg1">
			<anim group="gun@rifle" meleegroup1="firearm_core"/>
			<effects>
				<muzzle fx="muz_pistol_large"/>
			</effects>
		</assets>
	</weapon>